This set of Terms and Conditions govern the use of the Casino Arizona and Talking Stick Resort SportsBook. When placing a bet with “Casino Arizona and Talking Stick Resort”, the Client is therefore agreeing that he/she has read, understood, and will be adhering to these Terms and Conditions.
Casino Arizona and Talking Stick Resort reserves the right to make changes to the betting limits, sportsbook offer, payout limits and website at its sole and absolute discretion.
Casino Arizona and Talking Stick Resort reserves the right to change the Terms and Conditions and Sports rules at any time for several reasons including but not limited to:
Types of sporting events offered will be those submitted to and/or approved by the Arizona Department of Gaming.
Casino Arizona and Talking Stick Resort SportsBook makes every effort to ensure that posted payout wager(s) and lines/odds are correct. However, in the event of human, mechanical or technical error(s), Casino Arizona and Talking Stick Resort SportsBook reserves the right to pay out wager(s) at the correct lines/odds, as determined by a marketplace comparison at the time of placement, or refund wager(s). Upon verification of an obvious error, the wager will be voided or paid out at correct odds. Casino Arizona and Talking Stick Resort SportsBook management (human errors), as well as our vendor – OpenBet (system errors), perform the verification of obvious errors. Obvious Errors include, but are not limited to:
Casino Arizona and Talking Stick Resort SportsBook shall offer the following wager types:
All calculations will be handled by OpenBet (sports betting platform operator) traders and will finalize when the event is officially graded.
Incorrect grading will be addressed by OpenBet.
Tickets that are lost may be redeemed by verifying validity. To verify, players must have used a Salt River Rewards Card when placing the bet. Players present their loyalty card and valid ID when claiming lost tickets. Once verified in the system, a new ticket may be issued. All lost-ticket requests must be placed on a Lost Ticket Claim Form with the player’s loyalty account number and proper ID.
Damaged tickets may be reprinted if the original ticket has at least the serial numbers present or a player’s rewards card was used when placing the wager. A photo, video, or Xerox copy will not be honored as a lost or damaged ticket.
In the event of a system failure, no manual tickets will be issued or cashed. All winning tickets must be validated through the SportsBook System.
When two or more selections share one of the paid places, Casino Arizona and Talking Stick Resort applies win dead-heat and place dead-heat reductions. These are fractions indicating how much the returns to the bettor are reduced.
If multiple selections finish in the same position, the stake is divided equally among them. For example:
When determining how many places are paid, Casino Arizona and Talking Stick Resort counts as many selections as there are places offered, unless a dead-heat occurs for the last available place.
Example:
Final positions in a golf competition:
1st: Player A
2nd: Player B
3rd (tie): Players C, D, E
6th: Player F
7th: Player G
8th: Player H
The maximum winnings classified in the table below:
Results are taken from those published by the official governing body and, in the absence of these (e.g., In-Play), from Casino Arizona and Talking Stick Resort feed provider. Casino Arizona and Talking Stick Resort recognizes those results achieved on the field. Results awarded by a sport federation without action and results decided by the outcome of disciplinary measures from the sport federation or another court of law over 24 hours after an event has finished are not considered.
Sports | Payable limits |
---|---|
Baseball Basketball Football Hockey Boxing MMA Golf Soccer Tennis |
$250,000 for any question relating to a match (fight or round), to the performance of a team or tennis player or golf player during a season, to the playoffs or to the winning team or winning player of a cup or championship (outright). Other questions: $50,000 for any question relating to player propositions, to drafts, to managers or coaches (e.g., relating to the next manager), to the draft lottery, to player transfers, to player exchanges, to player signatures and any other question not related to the outcome of a match, league, or tournament. |
Each parlay’s risk limit depends on the limits of each selection. Payout is calculated by multiplying the exact odds.
If one or more legs of the parlay are ‘no action’, cancelled or pushed, the odds of that selection become 1.00 and the payout is recalculated based on the remaining legs.
In case of postponement of a game selected in a parlay, it will follow the specific sports Terms and Conditions. Casino Arizona and Talking Stick Resort reserves the right to restrict parlays on some events at its sole and absolute discretion.
Casino Arizona and Talking Stick Resort reserves the right to refuse any bet submitted to us, without giving a reason.
Bets on “Half / Period / Quarter / Set / Game / Map / Round,” etc., refer to the result achieved in the relevant timeframe. This excludes any other goals/points/runs from other parts of the event. Overtime is excluded unless otherwise stated.
2-way handicap names by sport:
2-way Handicap | Sport |
---|---|
Point Spread | American Football, Basketball |
Puck Line | Ice Hockey |
Handicap | Soccer & Tennis |
Run Line | Baseball |
Asian handicap | Soccer |
Examples:
Asian handicap: A special handicap for soccer to balance odds. Live bets (including half, extra time, etc.) settle on the score at bet placement; prior goals are ignored.
Matches may use ½ and ¼ intervals to avoid pushes. A ¼ handicap splits your stake between the two nearest ½-line bets. Example: a 1¾ handicap is equivalent to $50 at 2. 1½ and $50 at 2. With a ¼ handicap, you can win-and-draw (win half stake) or lose-and-draw (lose half stake). The stake is divided equally across the two bets.
The bettor's stake is automatically divided equally and placed as 2 separate bets. This means that with a handicap point of 0-0.5 or 0 and ½, half of your stake is on the 0-point handicap and the other half is on the 0.5 handicap.Handicap | Team result | Bet result | Handicap | Team result | Bet result |
---|---|---|---|---|---|
0 | Win | Win | 0 | Win | Win |
Draw | Stake refund | Draw | Stake refund | ||
Lose | Lose | Lose | Lose | ||
-0.25 or -1/4 | Win | Win | +0.25 or +1/4 | Win | Win |
Draw | Half lose, Half stake refund | Draw | Half win, Half stake refund | ||
Lose | Lose | Lose | Lose | ||
-0.5 or -1/2 | Win | Win | +0.5 or +1/2 | Win | Win |
Draw | Lose | Draw | Win | ||
Lose | Lose | Lose | Lose | ||
-0.75 or -3/4 | Win by 2+ | Win | +0.75 or +3/4 | Win | Win |
Win by 1 | Half win, Half stake refund | Draw | Win | ||
Draw | Lose | Lose by 1 | Half lose, Half stake refund | ||
Lose | Lose | Lose by 2+ | Lose | ||
-1 | Win by 2+ | Win | +1 | Win | Win |
Win by 1 | Stake refund | Draw | Win | ||
Draw | Lose | Lose by 1 | Stake refund | ||
Lose | Lose | Lose by 2+ | Lose | ||
-1.25 or -1 1/4 | Win by 2+ | Win | +1.25 or +1 1/4 | Win | Win |
Win by 1 | Half lose, Half stake refund | Draw | Win | ||
Draw | Lose | Lose by 1 | Half win, Half stake refund | ||
Lose | Lose | Lose by 2+ | Lose | ||
-1.5 or -1 1/2 | Win by 2+ | Win | +1.5 or +1 1/2 | Win | Win |
Win by 1 | Lose | Draw | Win | ||
Draw | Lose | Lose by 1 | Win | ||
Lose | Lose | Lose by 2+ | Lose | ||
-1.75 or -1 3/4 | Win by 3+ | Win | +1.75 or +1 3/4 | Win | Win |
Win by 2 | Half win, Half stake refund | Draw | Win | ||
Win by 1 | Lose | Lose by 1 | Win | ||
Draw | Lose | Lose by 2 | Half lose, Half stake refund | ||
Lose | Lose by 4+ | Lose | |||
-2 | Win by 3+ | Win | +2 | Win | Win |
Win by 2 | Stake refund | Draw | Win | ||
Win by 1 | Lose | Lose by 1 | Win | ||
Draw | Lose | Lose by 2 | Stake refund | ||
Lose | Lose | Lose by 3+ | Lose | ||
-2.25 or -2 1/4 | Win by 3+ | Win | +2.25 or +2 1/4 | Win | Win |
Win by 2 | Half lose, Half stake refund | Draw | Win | ||
Win by 1 | Lose | Lose by 1 | Win | ||
Draw | Lose | Lose by 2 | Half win, Half stake refund | ||
Lose | Lose | Lose by 3+ | Lose | ||
-2.5 or -2 1/2 | Win by 3+ | Win | +2.5 or +2 1/2 | Win | Win |
Win by 2 | Lose | Draw | Win | ||
Win by 1 | Lose | Lose by 1 | Win | ||
Draw | Lose | Lose by 2 | Win | ||
Lose | Lose | Lose by 3+ | Lose | ||
-2.75 or -2 3/4 | Win by 4+ | Win | +2.75 or +2 3/4 | Win | Win |
Win by 3 | Half win, Half stake refund | Draw | Win | ||
Win by 2 | Lose | Lose by 1 | Win | ||
Win by 1 | Lose | Lose by 2 | Win | ||
Draw | Lose | Lose by 3 | Half lose, Half stake refund | ||
Lose | Lose by 4+ | Lose | |||
-3 | Win by 4+ | Win | +3 | Win | Win |
Win by 3 | Stake refund | Draw | Win | ||
Win by 2 | Lose | Lose by 1 | Win | ||
Win by 1 | Lose | Lose by 2 | Win | ||
Draw | Lose | Lose by 3 | Stake refund | ||
Lose | Lose | Lose by 4+ | Lose |
Example:
Match: Team A vs Team B
Handicap: Team B +1.0, +1.5 (or +1.75)
This handicap states that half of our bet goes on Team A to win, draw, or lose by less than 1 goal; and half on Team B to win, draw, or lose by less than 1.5 goals.
If the final score is Team A 1-0 Team B, half your bet would be refunded due to draw (Team B lost by exactly one goal). The second half would win (Team B lost by less than 1.5 goals).
In a 3-way Handicap, the line is set so that there is also a draw outcome.
Example:
Team A vs Team B.
Team A Handicap (-2): Bet will win if Team A wins the match with a goal difference of three or more. Tie (-2): Bet will win if Team A with (-2) Handicap wins the match with exactly 2 goals difference.
Team B Handicap (+2) - Bet will win if Team A loses or draws or wins by 1 goal.
Example:
Handicap (-2) - You will win if your team wins the match with a goal difference of three or more. Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference. Handicap (+2) - You will win if your team loses / draws / wins by 1 goal.
Predict if the points/goals/runs/games etc. scored will be over or under a given number. The market will be settled according to the specific T&C of each sport. Total market may refer to whole game or a period of it (e.g., half, quarter, inning, period, interval etc.). Moreover, total market can be offered for a team or player (for instance home team under/over, Away Team Under/Over, Player A Under/Over etc.). Finally, total may refer to goals, points, sets, games, corners, cards (bookings), booking points, turnovers, touchdowns, field goals, touch downs, sacks, 180s, classified drivers, tries, bases and player props:
Sport | Total Markets Props |
---|---|
Soccer | Shots, Shots on Goal, Passes, Tackles, Yellow cards, Red cards, Goals. |
American Football | Passing Yards, Passing TDs, Pass Completions, Carries, Rushing Yards, Receptions, Receiving Yards, Reception Yards, Rushing Attempts, Touchdowns |
Basketball | Points, Assists, Total Rebounds, 3pts Field Goals Made, Steals, Blocks. |
Baseball | Hits, Home Runs, Walks. Batter: Total Bases, Runs + RBIs Pitcher: Strikeouts (SO), Earned Runs |
If a game is abandoned, bets will be void unless settlement is already determined. Below you can find a table with 2-way total lines including the Asian lines.
Markets (2 way) |
|||
---|---|---|---|
Line | Goals | Over | Under |
0.5 | 1 or more goals | Win | Lose |
No goal | Lose | Win | |
1 | 2 or more goals | Win | Lose |
1 goal | Stake refund | Stake refund | |
No goal | Lose | Win | |
1.5 | 2 or more goals | Win | Lose |
1 goal or no goal | Lose | Win | |
2 | 3 or more goals | Win | Lose |
2 goals | Stake refund | Stake refund | |
1 goal or no goal | Lose | Win | |
2.5 | 3 or more goals | Win | Lose |
2 or less goals | Lose | Win | |
3 | 4 or more goals | Win | Lose |
3 goals | Stake refund | Stake refund | |
2 or less goals | Lose | Win | |
3.5 | 4 or more goals | Win | Lose |
3 or less goals | Lose | Win | |
4 | 5 or more goals | Win | Lose |
4 goals | Stake refund | Stake refund | |
3 or less goals | Lose | Win |
A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. The following options are available:
Predict which team will be the first to score X points in the game. Race market may also refer to Runs (Baseball).
In the 2-way market, selections are home and away team (or Player 1, Player 2). If a match ends before any team reaches the specific number of points, the market is considered canceled, and stakes are refunded. In the 3-way market except home and away there is the none option.
Predict if accumulated goals/points/runs will add up to an odd or even number. When there is a zero score (for example no goals scored on a soccer game), will count as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. The market will be settled according to the specific T&C of each sport.
Example 1:
Baseball Team A vs Team B. We place a bet on Odd. Our bet will win only if the total number of accumulated runs in the game adds up to an odd number.
Example 2: Basketball event Team A vs Team B. We place a bet on Even number of points. Bet will win only if total number of accumulated points in the game will add up to an even number.
Bet on a team or player to qualify to the next round of the tournament. The winner is the team/player advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
One-leg match: If the referee abandons a match (e.g., due to crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be settled based on decisions of the relevant governing body.
In case of a change in the official competition rules, during the competition, bets will be considered as void (for example if the number of teams relegated changes).
For settlement purposes, the dead-heat rule will apply in the event of two or more teams tying in the standings. Bets will stand on any team which does not complete all its fixtures. The only exception to this is for South American leagues, where a play-off is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent play-off. If a team is removed from the league before the season has started, then all bets on that market will be made void. If a team is removed or excluded during the season, due to any external reasons (for example due to debt) then all bets concerning this team will be cancelled and settled as void.
Predict which one of the teams/competitors in the Head-To-Head gets the best finishing result/position/points. Both participants in a H2H must start for bets to stand, and at least one of the participants has to finish with an official result. Otherwise, all bets will be void and full stakes will be refunded.
Season H2H: Predict which team/participant will get the highest final position in a competition. Play-offs are not included unless stated otherwise.
Markets will be settled according to the official standings of the governing body.
Predict the score at the end of normal time, unless stated otherwise. Own goals count.
When scores are displayed in running, every effort is made to ensure the accuracy of the score and game situation. However, no liability is accepted for incorrect information displayed.
1st Half: All 1st Half markets (Moneyline, Spread, Total, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the first half only. If the game is abandoned before half time, all 1st half bets will be void. If a game is abandoned during the second half, then all first half bets are still valid.
2nd Half: All 2nd Half markets (Moneyline, Spread, Total, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime if played. If the game is abandoned bets will be void. An exception is made if there are 5 or less minutes of scheduled playing time remaining. In this case bets will be settled according to the result at the time of abandonment.
1st / 2nd / 3rd / 4th Quarter: All Quarter markets (Moneyline, Spread, Total, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. Bets settled on the quarters result only. If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed. The 4th quarter result includes overtime (unless otherwise stated). Quarters must be finished for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets placed in-play (Live) and pre-game on the following quarters will be void.
1st Offensive Play Yard Line: The result is determined by where the first offensive play from scrimmage takes place. In the event of the kick off being returned for touchdown bets stand for the following kick off. In the event of a turnover the result is determined on where the 1st offensive play takes place from with respect to the receiving team’s yard line.
1st Turnover and 1st Team to Commit a Turnover: For results purposes, only an Interception or a Fumble counts. A punt or Turnover on Downs does not qualify as a turnover for settlement purposes. In the event of an abandoned game, stakes are returned, unless a turnover has already taken place.
1st Offensive Play: In the event of a false start penalty on the 1st offensive play, bets stand for the next offensive play that takes place without a false start penalty.
1st/Last Team to score and 1st Touchdown Scorer: In the event of an abandoned game, bets stand on scores that have taken place already, Overtime counts for these markets. 1st Touchdown Scorers are all in play or not, Touchdown scorers are offered with the option of "others on request". Only when a player is listed on NFL.com as "Inactive" for that game will the selection be voided.
Individual Player Props: Wagering is available on the performance of named players in a variety of categories e.g., Total Passing Yards, Total Rushing Yards, Total Receiving Yards. Players must be dressed and active for bets to have action. Only when a player is listed on NFL.com as "Inactive" for that match will the selection be voided. Push rules apply.
Method of First/Second/Third/Fourth... score: Possible selections are Touchdown, Field Goal or Any Other scoring approved by the rules of the game (e.g., Safety).
Highest Scoring Half / Quarter: Highest Half/Quarter bets include overtime. Push rules apply.
Race to 10 / 25 / 45 or 'X' Points: Predict which team will be the first to score the specified number of points in the game. If the game is abandoned or finishes before the specified number of points are scored by any team, bets will be void.
First scoring play (by team or in game): Predict the method of the first scoring play of the game (or by Team A).
Last scoring play (by team or in game): Predict the method of the last scoring play of the game (or by Team A).
To win/lose coinflip and win/lose game: Predict if Team A will win (or lose) coinflip and win (or lose) game. Ex: Team A to win coinflip/lose game, Team A to win coinflip/win game.
Shortest touchdown - O/U yards: If no TD is scored, bet is void.
Longest field goal - O/U yards: If no FG is scored, bet is void. Shortest field goal - O/U yards: If no FG is scored, bet is void. Time of first TD - O/U Minute: If no TD is scored, bet is void. Time of first FG - O/U Minute: If no FG is scored, bet is void. Team to convert longest field goal: If no FG is scored, bet is void. Team to score in all 4 quarters: 4th Q does not include OT.
Team to win every quarter/half: 2nd Half includes OT. 4th Q does not include OT.
Team to lead after every quarter: 4th Q does not include OT. Longest touchdown - O/U yards: If no TD is scored, bet is void. Time of first score - O/U Minute: If there is no score, bet is void.
Any team to score over X points: Either team can score over the given number of points for the bet to win.
X Straight scores by either team - Yes/No: PAT (extra point or 2pt conversion) does not count. Defensive/Special teams TD scored - Yes/No: Defensive conversions on a 2pt attempt do not count. Will there be a scoreless quarter - Yes/No: 4th Q does not include OT.
Team to get most first downs: Statistics provided by the website of the league's governing body will be used to settle this wager.
Largest lead by either team - O/U points: At any point in the game - will the largest lead be over/under the given number?
Total first downs (by either team or total in game): Kick-off return for TD does not count as a "first drive."
First touchdown will be O/U ‘X’ yards: If no TD is scored, bet is void.
Team to score first/last wins? Will the team who scored first/last win the game?
Will first score of game be touchdown - Yes/No: If there is no score, bet is void.
Will both teams score over ‘X’ points - Yes/No: Both teams need to score over the given number of points for yes to win.
Will both teams convert over ‘X’ FGs - Yes/No: Both teams need to convert more than the given number of FGs for yes to win.
Will both teams score over ‘X’ TDs - Yes/No: Both teams need to score more than the given number of TDs for yes to win.
Any combination of multiple players to get over ‘X’ passing/rushing/receiving yards/TDs (or receptions/completions/carries): Bets are action if player(s) included in wager play one down.
Will there be a safety in the game/week? - Yes/No: All safeties count (including if it happens by penalty).
Halftime/Fulltime (Double Result): Predict the result of a match at halftime and fulltime. Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game. Bets on Halftime/Fulltime exclude overtime.
Betting In-Play (Live Betting): Prices quoted are for the whole game inclusive of any overtime played. As the markets are in play, we reserve the right to close the market at any time. For betting in play purposes, the above rules apply unless stated otherwise.
Teasers & Super Teasers allow adjustment of points spread and game totals on two or more teams.
Two-team teasers: A push in a two-team teaser, without a loss, will be considered “no action” and the stake will be refunded.
A fixed number of points are bought on all selections in the teaser. The number of teams selected, and the number of points selected determine the pay-out odds. Settlement will be made according to the statistics provided by the official site of the competition in which the game is played.
All selections must be successful for the bet to win. If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser unless specified above. When placing a bet on a super/monster teaser a push will result in a void bet.
Teaser bets will only be allowed on pre-game events of NFL and NCAAF.
In the event of a playoff or postseason tournament game that is suspended after the game has started, all bets will stand through any case of suspension until the game is officially completed as per the relevant governing body. In the event of a date change prior to the vent starting, all wagers will be canceled.
Unless otherwise stipulated in individual Baseball Sports wager rules, wagers on baseball money lines are official after 5 innings of play. If the home team is leading, the game is official after 4 ½ innings. Thereafter, if a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie or take the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called.
For games scheduled to play a full 9 innings, the game must go to 9 innings (8 ½ innings if the home team is ahead) to have action on run lines and totals. For games scheduled to play only 7 innings, the game must go to 7 innings (6 ½ if the home team is ahead) to have action on run lines and totals.
In specified inning wagers, the game must go full specified innings to be official unless the home team is leading at the bottom half of the specified inning prior to completion of the specified inning(s). For money line, totals, and run lines, the games must go the full specified innings.
Game must go full scheduled length to have action on all markets: 9 innings (8 ½ if the home team is ahead) for 9 inning games, or to 7 innings (6 ½ if the home team is ahead) for 7 inning games. If the game is called before this time, then all bets will be canceled, except for those that have been unconditionally determined.
Money Line
A wager in which the bettor “takes” or “lays” a specified price. The team wagered must only win the game for the wager to be deemed a winner. Extra innings are counted in final score. Money line wagers are for team against team, regardless of the starting pitcher. Any starting pitchers listed in these selections are for informational purposes only. Wager must meet the minimum length of play as specified above.
Total Runs (Over/Under)
A wager on whether the total number of runs scored in a game is over or under a specified number. Extra innings are counted in final score. Wager must meet the minimum length of play as specified above.
Total wagers that are unconditionally determined before a game is called or suspended are action, even if minimum length of play has not been met.
Run Line
A wager in which the bettor “takes” or “lays” a specified number of runs. The team wagered must “cover” the run line for the wager to be deemed a winner. Extra innings are counted in final score. Wager must meet the minimum length of play as specified above.
First 3/5/7 Innings Result: Bets will be settled on the result after the first 3/5/7 innings of a game have been completed.
First 3/5/7 Innings Run Line: Bets will be settled on the result after the first 3/5/7 innings of a game have been completed.
First 3/5/7 Innings Totals: Bets will be settled based on the score after 3/5/7 full innings unless the result is already determined.
Odd/Even Total Match Runs: This is based on the result of both teams score inclusive of extra innings if played. Home and Away scores are added together and the result of the total being odd or even is used for settlement purposes.
Innings Total Runs: The total number of runs scored by each team in the respective inning determines the result for settlement purposes.
1st To 3 Runs: Predict which team will be the first to score 3 runs. If neither team scores 3 runs the winner will be the “neither” option.
Total Team Runs: Win / loss is determined by the total number of runs accumulated by a named team. The game must go at least 9 full innings (or 8½ innings if the home team is ahead or 6.5 innings rule for 7 innings games) for bets to have action.
1st Inning Winner (pre-game) and 1-9 inning Money Line 3-way (live): Predict the winner at the end of the first inning. Bets can be made by either selecting a Home Win, a Draw or an Away Win.
1st Inning Run Line (pre-game) and 1-9 inning line-handicap (live): Bet type to predict the winner at the end of the first inning which includes pre-set advantage.
1st Inning Over/Under (pre-game) and 1-9 inning line-totals (live): Predict the number of total runs accumulated by both teams at the end of the 1st inning / quoted inning(s).
Total 3/5/7 Innings: Predict the number of total runs accumulated by both teams after 3/5/7 innings.
3-Way Run Line and 3-Way Handicap: Predict the winner with pre-set run advantage. There are three possible outcomes that include the pre-set run advantage – Home win, Draw and Away Win.
1st inning Odd/Even: Predict if the total runs accumulated by both teams will be odd or even.
Total Team Odd / Even: Predict if the number of runs accumulated by the relevant team will be odd or even.
Series Betting: All games scheduled between both teams must take place. In the event of a postponed or rained out game then all bets are void. This is not dependent on listed pitcher. Extra Innings apply in all circumstances.
Exhibition/Pre-Season Baseball: Winners and losers for betting are official after five innings of play (or 4 ½ innings if the home team is leading). If a game is 'called' or suspended, the winner is determined by the score after the last full inning (unless the home team score to tie or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is suspended). Stakes will be refunded if the home team ties the game, and it is then suspended. The team batting last are listed as the home team for betting purposes irrespective of the games played at neutral venues.
Individual Player Props: Players in player proposition bets must start for player propositions to have action. Wagers on specific player performance or match wagers will be deemed official once at least one of them has left the game, with both having taken some part in the game to that point, regardless of the conclusion of the game.
Predict whether the game will go into overtime or not. If the game is abandoned bets will be void unless overtime has already started. If overtime is played, while the regulation time result was not tied, all bets will be void.
Wagering is available on the performance of named players in a variety of categories e.g., Total Points, Rebounds, Assists, Blocked Shots, Steals, Free Throws. Players must be dressed and see court-time for bets to have action. There is no time limit as to how long a player must be on court. Push rules apply.
Bets taken on 1st player to score will be void if that player does not start the game or if he comes on after the first point is scored. Players not quoted are offered on request.
Where a Point Spread (handicap) or Total Points “Tie” price is offered the push rule does not apply.
Live Betting: All Markets are subject to their respective pre-game rules for purposes of in running.
Basketball wagers are accepted in the following manner:
A wager in which a bettor “takes” or “lays” a specified number of points. The team wagered must “cover” the point line for the wager to be deemed a winner. Unless otherwise specified as “Regular Time” on the individual market, overtime periods are counted in the final score.
A wager in which a bettor “takes” or “lays” a specified price. The team wagered must win the game for the wager to be deemed a winner. Unless otherwise specified as “Regular Time” on the individual market, overtime periods are counted in the final score.
A wager on whether the total number of points scored in a game is over or under a specified number. Unless otherwise specified as “Regular Time” on the individual market, overtime periods are counted in the final score.
Wagers on the first half will be decided by the score at the end of the first half. If the first half is not played to completion, all first half wagers will be canceled. Once the first half has been completed, all wagers on the first half will stand regardless of the length of the remainder of the game.
Wagers on the second half will be decided based on points scored in the second half. If the second half is not played to completion, all second half wagers will be canceled. Overtime periods are counted in the second half score and considered official regardless of the length or suspension of the overtime period.
Wagers on any specified quarter will be decided based on points scored in that specified quarter only. All specified quarters must be played to their completion or the wager will be cancelled. Once a specified quarter is completed, that specified quarter wager will stand regardless of the length of the remainder of the game. Fourth quarter wagers do not include overtime periods unless otherwise stated.
Predict which team will be the first to reach 12 / 25 / 45 points. If the game is abandoned before any team reaches the quoted number of points, bets will be void.
Bets will be settled according to the final league position including Playoffs and according to the official site of the event.
NBA Highest Season Average Points / Assists / Rebounds
Player must appear in at least one game for bet to have action.
Teasers & Super Teasers allow adjustment of points spread and game totals on two or more teams.
Two-team teasers: A push in a two-team teaser, without a loss, will be considered “no action” and the stake will be refunded.
A fixed number of points are bought on all selections in the teaser. The number of teams selected, and the number of points selected determine the pay-out odds:
All selections must be successful for the bet to win. If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser unless specified above.
Teaser bets will only be allowed on pre-game events of NFL and NCAAF.
Fight Winner / Fight result: If the outcomes of the market include only the two fighters and the fight ends in a draw, bets on either fighter will be refunded. If the draw is offered as a third option and the match ends in a draw, bets on the draw will be paid as the winner, while bets on both fighters will be lost.
Total Rounds Over/Under (total). It refers to the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three-minute round; for up to 1 minute and 29 seconds play of a round, the result is determined as ‘under’. From 1 minute and 30 seconds and after the result is determined as ‘over’. For 5 minutes round, the half round point is 2 minutes and 30 seconds. For 2 minutes round, the half round point is 60 seconds.
Fight to Go the Distance
A fighter goes the distance when he/she fights through all the scheduled rounds.
Predict which player will achieve the lowest score in the specified round. The market is resulted at the end of the round. If the round is abandoned before completion, then the market will be resulted as void. If there is a tie for the lowest score in the specified round, bets in this market will be:
A player is deemed to have played in the two balls once they have teed off in the round. If a player withdraws or is disqualified before they tee off in the round, bets placed on that two-ball market will be void. If a player retires or is disqualified after they have teed off and before the round is completed, bets placed on this market will stand and their opponent will be the winning selection. If both players retire or are disqualified on the same hole, bets placed on this market will be void.
Bets stand once both pairings have teed-off the first hole. If the market includes a tie selection the result will be determined over the scheduled number of holes. Fourball matches are played over 18 holes. If the head-to-head market does not include a tie selection, the winner will be determined regardless of how many holes are played. Dead heat rules apply. If a player/team withdraws or is disqualified before they tee off in the round, bets placed on that market will be void.
The market is resulted at the end of the round. If the round is abandoned before completion, then the market will be resulted as void. In the event that two or more players are tied at the end of the round then this is treated as a Dead-heat, and we will result all tied selections as winners.
The market is resulted at the end of the round. If the round is abandoned before completion, then the market will be resulted as void. Bets stand once both pairings have teed-off the first hole.
The market is resulted at the end of the 2nd round. If the tournament is abandoned before the completion of the 2nd round, then the market is resulted as void.
Regular season Hockey games must be played on the schedule date/location to be considered action.
For wagering purposes, unless otherwise stipulated in individual Hockey sports wager rules, results are official after 55 minutes of play for US Pro Hockey and 60 minutes of play for non-US Hockey.
All settlements are based on results and statistics provided by the relevant league’s governing body:
a. NHL – www.nhl.com
b. NCAAH – www.ncaa.com
We reserve the right to suspend any or all betting on a game at any time without notice.
Neutral venue: Whether indicated on our site or not, bets will stand regardless of which team is listed as the home team.
Team details: If an official fixture specifies in the team’s name details such as Reserves, Age Group, Gender etc. which we do not mention on our website (market title or selections) then bets are void. In all other cases bets stand including instances where we list a team name without the term ‘XI’ in the name.
We reserve the right to void betting if:
Penalties awarded but not taken are not considered.
On any video assistant referee (VAR) situation, offsides and penalty markets will be settled based on the time the referee gives the decision. The event which led to the referral (VAR) will be deemed to have occurred at the actual time of its occurrence; For example, assuming a 9:30 start time, if a bet has been placed for a goal to be scored within the first 10 minutes of a game. A goal is scored at 9:40 and the assistant referee makes an offside call. VAR is used and the goal is deemed normal. The goal time will count at 9:40 and the bet will be a winner.
Bets being placed between the occurrence of an incident which leads to a VAR review and the related VAR decision will be settled as void unless:
If a bet is settled due to a subsequent VAR decision, it is proven that such settlement was not correct, and we reserve the right to reverse such settlement.
Clean sheet home/away team. (Will home/away team play to nil yes/no)
Clean sheet means that a team will finish the game without conceding a goal. Own goals count for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.
Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets are already determined.
“Yes” – both teams will score.
“No” – meaning that either team or both teams will not score.
Select which player will win the stated point. If a point is not played for any reason (For example, it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc.) bets on it will be void. Tie break points will not be counted for this bet type.
Predict the points of the winner and his opponent in the stated game by choosing from the given options:
Player A to 40
Player A to 30
Player A to 15
Player A to 0
Player B to 40
Player B to 30
Player B to 15
Player B to 0
If a game is not completed for any reason, bets on it will be void.
Predict if a score of 40-40 will occur at any stage of the stated game. Selection “Yes” means there will be a score of 40-40 in the game and “No” meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned at a later stage.
Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be void if the full statutory number of sets is not completed.
Tie break points will not be counted for total game points markets.
Total Tie Break is like Over/Under Wager. Win/loss is determined by the number of tie breaks in the match.
A super tie break is not considered as a tie break.
A super tie break is considered as one game for all Games bets.
If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.